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Table of Contents


Supported Features


  • Live & Referenced (through USD) geometry
  • Live volumes
  • Instancing & Variants
  • Cryptomatte (through Husk)
  • AOVs
  • V-Ray Lights, Light Mixer, Light Linker
  • V-Ray Materials
  • V-Ray Textures
  • V-Ray Displacement
  • V-Ray Subdivision
  • V-Ray Proxy
  • V-Ray Environment Fog
  • V-Ray Toon Effect
  • V-Ray Physical Camera (with Depth of Field & Motion Blur)
  • V-Ray Object Properties (through Render Geometry Settings LOP)
  • V-Ray Hair Properties (through Render Geometry Settings LOP)
  • V-Ray Matte Surfaces (through Render Geometry Settings LOP)
  • V-Ray Render Settings (through Render Settings LOP)
  • V-Ray Production/Final rendering (through USD Render ROP LOP)
  • V-Ray Batch rendering (through Husk)
  • Native Houdini volumes
  • Solaris Render Region tool
  • MtlX shaders (without volumetric shading, layered brdf shaders, and lights)
  • V-Ray Profiler
  • Hydra Ocean
  • Feather Procedurals
  • Resumable rendering
  • V-Ray Clipper (through the Render Geometry Settings LOP)
  • OSL texture and material
  • COP (/img) nodes
  • Trace sets


Temporary Limitations


  • V-Ray Aerial Perspective is not implemented.
  • V-Ray Fur is not implemented
  • V-Ray Plane is not implemented
  • V-Ray Decal is not implemented
  • V-Ray Enmesh is not implemented
  • Chaos Cosmos is not available 
  • V-Ray VRScene import is not available due to a Solaris limitation


MtlX Shaders Support


The following functions are supported in Solaris:

  • sin
  • cos
  • tan
  • sqrt
  • log
  • floor
  • exp
  • ceil
  • asin
  • acos


Notes


  • To create a global Extra Texture AOV, add a V-Ray ExtraTexAOV VOP in a shading network inside a Material Library VOP, and point a RenderVar LOP to the Extra Bind Name parameter value of the VOP node.
  • V-Ray only supports 32-bit precision for floating point attributes.