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Warning: Please note that the V-Ray Hydra delegate is activated for V-Ray 5 builds for Houdini versions greater than 18.5.462*, on Windows and Linux only. OSX support is coming at a later stage.

*if possible, please use the latest Houdini production build.

 

Supported Features


  • Live & Referenced (through USD) geometry
  • Live volumes
  • Instancing & Variants
  • Cryptomatte (through Husk)
  • V-Ray Lights, Light Mixer, Light Linker
  • V-Ray Materials
  • V-Ray Textures
  • V-Ray Displacement
  • V-Ray Subdivision
  • V-Ray Physical Camera (with Depth of Field & Motion Blur)
  • V-Ray Object Properties (through Render Geometry Settings LOP)
  • V-Ray Matte Surfaces (through Render Geometry Settings LOP)
  • V-Ray Render Settings (through Render Settings LOP)
  • V-Ray Production/Final rendering (through USD Render ROP LOP)
  • V-Ray Batch rendering (through Husk)
  • Native Houdini volumes

 

Temporary Limitations


  • V-Ray Environment Fog is not implemented yet.
  • V-Ray Aerial Perspective is not implemented yet.
  • V-Ray Clipper is not implemented.
  • V-Ray Fur is not implemented
  • V-Ray Plane is not implemented
  • V-Ray Proxy import is not available due to a Solaris limitation
  • V-Ray VRScene import is not available due to a Solaris limitation

 

Known Issues


  • Using USD PrimVars for shading has no effect
  • Crash with V-Ray Color to Mono VOP
  • Updating Displacement materials will occasionally require a delegate restart
  • V-Ray materials will fail at automatically generating a Preview Surface Shader (Material Library LOP). The problem does not occur with 18.5.596 and above.
  • The V-Ray Hydra delegate will occasionally require a viewport pan/zoom to force an update