In the completed render, hover with the mouse over a pixel or ray, and left-click to select it. Click on an empty space to deselect it. The Visual Debugger tab offers information for each traced ray within the selected region. Exact hit point, type and distance, as well as the ray's direction, direction length, origin, type and probability are available as text data. Different types of rays have different color. Dashed lines represent environment or background hits. The blue dots represent camera ray hits (primary hits of the camera ray). If you get camera (primary) rays outside the selected region, check if the AA filter is disabled as recommended. When the limit for maximum stored camera rays (64) of the debugger tool is hit, the traced rays have odd patterns and/or some pixels are missing. The limit is easily achievable with bigger render regions or many samples per pixel, so keep these at the recommended values. |
The debug render does a full render including export. |
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