Enabled – Enables or disables the Environment Fog. Material Tag – Specifies a custom UV mapping for the displacement taken from the material currently attached in the field. If the field is empty, V-Ray uses the default or the UV mapping from the currently applied material to the object. Fog Color – Defines the color of the fog when it is illuminated by light sources. You can also use a texture map to drive the fog color. Fog Distance – Controls the fog density in centimeters. Height – If the fog is not contained within a volume, it is assumed to start from a certain Y-level height and continue downward indefinitely. This parameter determines the starting point along the Y-axis. Note the units are centimeters. Fog Density – A multiplier for the Fog distance parameter that allows a texture to be used for the density of the fog. Emission Color – Controls the fog emission (self-illumination). You can use this parameter to substitute the ambient illumination inside the fog, instead of using GI. Emission Multiplier – Multiplies the Emission parameter. Fog Transparency – Controls the transparency of the fog volume at a thickness given by the Fog distance parameter. Brighter colors make the fog more transparent. IOR – Index of Refraction for the volume, which describes the way light bends when crossing the material surface. A value of 1.0 means the light does not change direction. Deep Output – Toggles writing deep data to the file. Note that enabling this option forces ray marching even for simple volumetrics which can cause slower rendering. |