Color (Color) – Defines the color of the fog when it is illuminated by the light sources. Emission (Color) – Controls the fog emission (self-illumination). You can use this parameter to substitute ambient illumination inside the fog, instead of using GI. Distance (Number) – Controls the fog density. Larger values make the fog more transparent, while smaller values make it more dense. Height (Number) – The fog starts at this level in the Z axis and continues downwards indefinitely. Scatter GI (Boolean) – Enables the fog to scatter global illumination. Note that this can be quite slow. Affected Type (Integer) – Determines which scene lights affect the fog. Lights (Generic Data) – List of Lights to affect the fog. |