Shader File – Specifies the .osl or .oso file which contains the shader code. Color output – Specifies the color source for the texture's RGB output. If None is selected the texture renders black. Alpha output – Specifies the float source for the texture's alpha output. If None is selected the texture is considered fully opaque. Reload Shader – Reloads the shader. Recreate Attributes – Reloads the shader and recreates its parameters. Default Output – Determines which channel is included in the output. Default – Outputs all the channels of the OSL shader. Out Alpha – Only outputs the Alpha channel of the OSL shader. Color – Only outputs the Color channel of the OSL shader. Out Transparency – Only outputs the transparency channel of the OSL shader. Out Intensity – Only outputs the intensity channel of the OSL shader. |