Texture – Determines the VRayBitmap file to be adjusted. Transform . Off – Determines whether Transform is applied to the X, Y, and Z axes. Setting this option to 1 on either axis removes the transform adjustments from that axis. Transform . V1 – Controls the map rotation along the X, Y, and Z axes. Transform . V2 – Controls the map scale along the X, Y, and Z axes. Transform . V3 – Controls the map sheer along the X, Y, and Z axes. Pivot – Determines the coordinates of the pivot point around which the texture is rotated. By default, the pivot is placed in the bottom-left corner of the texture; assigning a different value moves it along the U, V, or W coordinates, respectively. Negative values can also be assigned. |