Distance near - Controls the width from the edge until the start of the gradient. Distance far - Controls the width from the edge until the end of the gradient. Level - Determines the edge color strength. Color - Controls the color or map spanning from the actual edge (border) until "Distance near". Texture - Overrides near or far color slots with the use of shaders or bitmaps. Mix mode - Controls the blending mode between the color and the texture slot. Mix strength - Determines the mixing strength of the color and the texture slots. Enable near/far distance mapping - Controls the gradient interpolation between near and far distances. |