This page provides information about the Hair material in V-Ray for SketchUp.
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||V-Ray Asset Editor|| > Materials (right-click) > Hair
||V-Ray Asset Editor|| > Create Asset (left-click) > Materials > Hair
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This example shows the effect of the Transmission Glossiness Length and the Transmission Glossiness Width parameters. It shows a number of vertical strands (in this case, produced by VRayFur) lit from behind by a spherical light.
Note how each parameter changes the way light scatters along the length and the width of the strands. Higher values for the length glossiness compress the transmission highlight along the strand length, while lower values expand it.
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This example shows how important GI is for the appearance of hair, especially bright hair. GI is brute force and light cache has retrace.
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Can be Overriden – When enabled, the material can be overridden when you enable the override color option in the Global Switches.
For more information on Attributes, see the Attributes section of the Materials page.
Holding down Ctrl (or Cmd on macOS) while having the Add Attribute menu open, allows selecting multiple entries without closing the dropdown. |
Raytrace Properties
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Material ID
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