This page provides information about the V-Ray Particles in Cinema 4D.


Overview


V-Ray Particles are designed to help you create various effects - from splash and smoke to rain and snow, or even make instances of your custom geometries. Render a large number of instances quickly and efficiently. V-Ray Particles require an X-Particles Emitter, Thinking Particles Groups, MoGraph Matrix, Cloner objects or a Cinema 4D Emitter object to work.


UI Path: ||V-Ray||> Geometry V-Ray Particles



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General


Particle Type – Determines whether V-Ray particles, Phoenix particles, or Geometry Instances are used.

Particle Source – Specifies which emitter in the scene is used as a particle source. Supported sources are X-Particles Emitter, Thinking Particles Groups, MoGraph Matrix and Cloner objects, and Cinema 4D Emitter object.




Jump to the appropriate Particle Type page:



Workflow: How to assign Thinking Particles as a Particle Source



To assign Thinking Particles as a Particle Source for V-Ray Particles, you need to link the Particle Group. You can locate your Thinking Particle Groups in the Simulate > Thinking Particles > TP Settings... window. Drag and drop to assign a group as a Particle Source, or use the eyedropper tool ().