This page provides information on the USD import and export workflows in V-Ray for Maya.
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The standard workflow imports V-Ray materials as Maya materials. |
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mayaUSDImport -file "/path/to/file.usd" -primPath "/" -shadingMode "vray" "none" |
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USD files can be used to import V-Ray Physical Cameras and all their attributes using the mayaUSDImport command.
mayaUSDImport -file"/path/to/file.usd" -primPath "/" |
If you are using a zip-installed V-Ray 5, update 2, for Maya or newer, make sure to set up the PXR_PLUGINPATH_NAME environment variable. Otherwise, exporting and importing V-Ray Physical Cameras is impossible. For more information on setting up environment variables, please visit the Installation from zip page. |
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Exporting lights to USD does not require the V-Ray Material Exporter to be selected in the Export to USD menu. |