This page provides information on the V-Ray LightTextureFilter LOP.
Overview
The V-Ray LightTextureFilter is a USD prim that is assigned to a light to manipulate the lighting result. V-Ray runs the light filter “shader” on each light ray emitted by the light, allowing the filter to modify the cast rays.
To create a V-Ray LightTextureFilter, go to the ||stage Network|| > inside Light Filter Library node > right-click > V-Ray > LOP > V-Ray Light Texture LightFilter.
Parameters
The V-Ray LightTextureFilter LOP does not have any parameters.
Workflow
- In a Stage network, create a Light Filter Library node.
- Specify the Light Filter Path Prefix, where the light filter prims will be created in the scene tree.
- Add vray to the existing Tab Menu Mask:
usdlightfilter MaterialX vray
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- Dive inside the library node and create a V-Ray LightTextureFilter node (right-click > V-Ray > LOP > V-Ray Light texture LightFilter).
- Create a preferable setup for the light filter, e.g. add V-Ray textures, etc.
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- Add the V-Ray LightTextureFilter to the light filter library list. You can just click the Auto-fill Light Filters button from the light filter library parameters.
- Assign the light filter to an existing light. You can do this in several ways:
- Use a multiparm on the Library node to assign each created prim to a light.
- Specify a space-separated list of light filter prims to apply to the light in the light’s Light filters parameter.
- Assign an existing light filter to a light by authoring a new light:filters relationship on the light prim with the Edit Properties .
You can add more than one filter to lights. Don't forget that you must add all filters to the light filter library list. |
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