This page provides a list of additional references for lighting, shading, and rendering concepts used by V-Ray.


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Overview


These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.


Anti-Aliasing

In V-Ray, an image sampler is an algorithm for sampling and filtering the image function. It produces the final array of pixels that constitute the rendered image.

Basic Ray Tracing

Ray tracing is a technique for generating an image by tracing paths of light from the camera through pixels in an image plane and simulating the effects of its encounters with virtual objects.

Classification of GI Methods

The technical details behind various global illumination techniques.

Indirect Illumination Reference

V-Ray implements several approaches for computing indirect illumination with different trade-offs between quality and speed.

V-Ray Material Structure

The technical details of the structure of a basic V-Ray Material.

Terminology

Definitions of common terms used in V-Ray.