This page provides a list of additional references for lighting, shading, and rendering concepts used by V-Ray.

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Overview
These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.
Reference Topics

Basic Ray TracingThe basic concept of ray tracing used throughout V-Ray. |
GI MethodsThe technical details behind various global illumination techniques. |
Indirect Illumination ReferenceA comparison of the global illumination methods offered by V-Ray. |
TerminologyDefinitions of technical terms used in V-Ray documentation. |
Error Warnings Reference GuideCheck some of the most common error and warning messages printed by V-Ray for Maya. |
DMC SamplerFind out more about the Deterministic Monte Carlo method that V-Ray uses for sampling. |
Bump and Normal Mapping in V-RaySee how bump and normal mapping works in V-Ray. |
V-Ray Material StructureSee how a V-Ray material is structured. |
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