This page provides a list of additional references for lighting, shading, and rendering concepts used by V-Ray.

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Overview


These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.


Reference Topics



Basic Ray Tracing

The basic concept of ray tracing used throughout V-Ray.

GI Methods

The technical details behind various global illumination techniques.

Indirect Illumination Reference

A comparison of the global illumination methods offered by V-Ray.

Terminology

Definitions of technical terms used in V-Ray documentation.

Error Warnings Reference Guide

Check some of the most common error and warning messages printed by V-Ray for Maya.

DMC Sampler

Find out more about the Deterministic Monte Carlo method that V-Ray uses for sampling.

Bump and Normal Mapping in V-Ray

See how bump and normal mapping works in V-Ray.

V-Ray Material Structure

See how a V-Ray material is structured.