This page gives information on how antialiasing works in V-Ray.
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One of the functions of image sampling is anti-aliasing, which is the reduction of jagged edges in a rendering. The following example shows the basic difference between an image with anti-aliasing, and one without.
If only one sample is taken for the each of the pixels around the edge of the sphere, the choice of pixel color is limited to the dark gray at the edge of the object, or the (white) background. Using one of these colors (i.e. taking only one sample) makes the image look jagged. This is the equivalent of no anti-aliasing at all.
If two or more samples are taken in each pixel, the colors are averaged, and pixels at the edge of the object end up being a color in between the dark gray of the sphere and the background. These in-between colors make the object appear smoother in the final rendering.