This page contains information about the V-Ray AovExtraTex node.

 

Overview


The V-Ray AOV ExtraTex (USD) node is used to export a V-Ray Extra Texture element based on the attached input. The input texture is applied over the geometry associated with the material holding the AOV bind.

To create a global Extra Texture AOV, add a V-Ray ExtraTexAOV VOP in a shading network inside a Material Library VOP, and point a RenderVar LOP to the Extra Bind Name parameter value of the VOP node.

 

UI Path: ||mat Network|| > V-Ray > Texture: Utility > V-Ray AOV ExtraTex (USD)

 

Parameters


Extra Bind Name – Specifies the ExtraTex AOV name.