From/To – Specifies the rotation range for the X, Y, and Z axes, in degrees. Texture – Specifies the texture map or shader to use for rotation. Stepping – When nonzero, switches the random rotation from a continuous to a discrete one, with steps specified by this parameter value. The From and To values are still used as bounds. This effect is used only for the selected axes. Step in X, Y, Z – Defines the axes affected by the Stepping value. Normal vs. Y – Defines the instanced object's orientation, using the base object's normals. A value of 1 means instanced objects remain vertical, regardless of the base object's normals direction, while a value of 0 means instanced objects are oriented according to the base object's normals. Preserve model rotation – When enabled, instances preserve the original rotation of their models (instanced objects). Otherwise, the original rotation is ignored. |