Exporting lights to USD does not require the V-Ray Material Exporter to be selected in the Export to USD menu. |
Disable the Merge Transform and Shape Nodes option from the Advanced rollout for a cleaner hierarchy, export, and correct rendering of VRaySubdivisions. When exporting objects with applied V-Ray Displacement, the displacement is exported along with the shaders. In this case, make sure the V-Ray materials option is enabled. When exporting objects with an applied Subdivision attribute, the subdivision is exported separately from the shaders. In this case, enabling the V-Ray materials option is not mandatory, as it will not affect the export of the subdivision surface. When exporting objects with applied Subdivision attribute and V-Ray Displacement, the subdivision and displacement are exported along with the shaders. In this case, make sure the V-Ray materials option is enabled. |