Alpha From Intensity – Specifies where to take the alpha from. Bitmap alpha – This is the default setting. With this option selected, V-Ray renders the material the same on both sides. Color intensity/luminance – Renders the back side of polygons as invisible for the camera. Force opaque – Renders the back side of polygons as invisible to all rays except shadow rays.
Invert – When enabled, inverts the resulting texture color. Invert Alpha – Inverts the alpha channel if Invert is also enabled. Bump Amount – Output Clamp – When enabled, it clamps the output in the [ 0.0; 0.1] range. Mono Output – |