This page provides information about the Set Range utility texture in V-Ray for Blender.


Overview


V-Ray Set Range utility texture can be used to ramp a texture or a color.


UI Path: ||V-Ray Node Editor|| > Shader > Add > Texture Utilities V-Ray Set Range


Properties


Value – The input color or texture.

Old Min – The minimum input value.

Old Max – The maximum input value.

New Min – The minimum value for the ramped result.

New Max – The maximum value for the ramped result.