Sampler Type – Specifies the image sampler type: Progressive – Progressively samples the entire image. See the Progressive Sampler for additional parameters. Bucket – Takes a variable number of samples per pixel depending on the difference in the intensity of the pixels. See the Bucket Sampler section for additional parameters. Min Subdivs – Controls the minimum number of samples that each pixel in the image receives. The actual number of the samples is the square of the subdivs. Max Subdivs – Controls the maximum number of samples that each pixel in the image receives. The actual number of the samples is the square of the subdivs. Noise Limit – The desired noise level in the image. If this is 0.0, the entire image is sampled uniformly until either the Max. subdivs value is reached or the Render time limit is reached. Max. Render Time (min) – The maximum render time in minutes. When this number of minutes is reached, the renderer stops. This is the render time for the whole frame; it includes any GI prepasses like light cache, irradiance map, etc. If this is 0.0, the render is not limited in time. Ray Bundle Size – Useful for distributed rendering in order to control the size of the chunk of work that is handed to each machine. When using distributed rendering, higher values may help to utilize CPUs on the render servers better. Rays Per Pixel – The number of rays that are traced for each pixel during one image pass. The greater the value, the smoother the picture from the very beginning of the rendering with GI, but interactivity may be significantly diminished. Increasing this value also reduces the amount of data transferred from the render servers back to client machine. Samples Limit – Determines the maximum number of samples that each pixel in the image receives. V-Ray performs adaptive sampling on the image, trying to put more samples into areas that have more noise. If the Samples Limit is set to 0, V-Ray renders with the default value of 2500. Unlike the bucket image sampler, the Progressive sampler doesn't have a mechanism to recover if a DR server goes offline during rendering before sending back the results from its calculations. The render process may hang indefinitely, waiting for the missing data to arrive. This will be corrected in a future release. |
Anti-Aliasing Filter Filter Type – Specifies the filter type to be used for anti-aliasing. V-Ray supplies eight types of Anti-aliasing filters: None, Area, Box, Catmull-Rom, Cook Variable, Gaussian, Lanczos, Mitchel-Netravali, Sinc, and Triangle. Each has advantages and disadvantages, which make them useful for different tasks. Size – Determines the size of the filter in pixels. Higher values yield blurrier results. To produce physically accurate results, the minimum value of this parameter is 1.000, and the maximum value is 20.000. For more information, see the Anti-aliasing Filters example and the Anti-aliasing Filters and Moire Effects example below.
Render Mask Type – Enables the render mask feature. The render mask allows you to define which pixels of the image are calculated. The rest of the pixels are left intact. This feature works best with the V-Ray frame buffer and the Bucket image sampler. The following types are available: Disabled – The render mask is not used. Texture – A texture map is used for the render mask. Black values in the map define pixels that are not rendered. Pixels with any other values are rendered. Object – A custom set of objects to render can be defined. Object IDs – Only objects with specified Object IDs will be rendered; you can list more than one by using commas to separate them. For more information, see the Render Mask example. |