Trace Reflections – When disabled, reflections are not traced even if the reflection color is greater than black. This can be disabled to produce only highlights. Note that when disabling this parameter, the diffuse color is not dimmed by the reflection color, as would happen normally. Max Depth – The number of times a ray can be reflected. Scenes with lots of reflective and refractive surfaces may require higher values to look correct. Enable Dim Distance – Enables the Dim Distance parameter, which allows you to stop tracing reflection rays after a certain distance. Dim Distance – Specifies a distance after which the reflection rays are not traced, when Enable Dim Distance is active. Dim Fall-off – A fall-off radius for the dim distance, when Enable Dim Distance is active. Reflect On Back Side – When enabled, reflections are computed for back-facing surfaces, too. Note that this affects total internal reflections, too (when refractions are computed). Soften – Softens the edge of the BRDF at light/shadow transitions. Affect Channels – Allows you to specify which channels are going to be affected by the reflectivity of the material. Color only – The reflectivity affects only the RGB channel of the final render. Color+alpha – Causes the material to transmit the alpha of the reflected objects instead of displaying an opaque alpha. All channels – All channels and render elements are affected by the reflectivity of the material. |