Placement Type – Select how to place the texture. Whole Texture is Valid – Uses the full valid portion of the texture. Crop – Allows the user to specify a section of the texture using the parameters below. Place – Allows the user to specify a section of the texture and how to place it using the parameters below. U – U coordinate of the texture sector. V – V coordinate of the texture sector. W – W coordinate of the texture sector. H – Specifies the height of the texture sector. Jitter – Specifies a randomization value for the UV placement. Tile U/ Tile V – Enable to choose between horizontal or vertical tiling. UV Noise On – Enables UV noise. Animate UV Noise – If enabled, the noise is animated. Use the UV noise phase to animate the noise. UV Noise Amount – Specifies the UV noise amount. UV Noise Levels – Specifies the UV noise iterations. UV Noise Size – Specifies the UV noise size. UV Noise Phase – Specifies the UV noise phase. |