UV noise phase – Specifies the UV noise phase. Pattern Type – Allows you to select from certain preset tile patterns. Some channel controls may not be visible in the UI for this texture if the Pattern Type chosen does not support or need it. See the example for more information. Color Mortar – Controls the color of the mortar when no node is connected. Color Tiles – Controls the color of the tiles when no node is connected. Horizontal Count – Controls the horizontal tile count. Vertical Count – Controls the vertical tile count. Color Variance – Controls the amount of color variety in the tiles. Fade Variance – Controls how faded the color from the Color Variance. Horizontal Gap – Controls the size of the horizontal gap between the tiles. Vertical Gap – Controls the size of the vertical gap between the tiles. Holes % – Controls the percentage of tiles that are missing. Edge Roughness – Controls how rough the edges of each tile. Random Seed – Used to generate the procedural Tiles Texture. This value applies randomness to Holes, Color Variance, Fade Variance, and Random Shift. Line Shift – Controls the amount of shift between each line of tiles. Random Shift – Controls the amount of shift between each of the tiles. Row Modify – When enabled, the custom parameters are used. Per Row – Specifies the number of tiles in each row. Row Change – Specifies the amount of change to apply with each row. Column Modify – When enabled, the custom parameters are used. Per Column – Specifies the number of tiles in each row. Column Change – Specifies the amount of change to apply with each row. |