Compatibility With – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya. If Alpha From is set to Maya: 3ds Max – The resulting alpha of the texture is the intensity of the texture. Maya – The resulting alpha of the texture is the color luminescence. Alpha From Intensity – Determines how the alpha of the result is calculated: Bitmap Alpha – The Alpha channel is drawn from the texture. Color intensity/luminance – Alpha is generated from pixel intensity. Force Opaque – Alpha channel is fully opaque.
Invert – When enabled, inverts the colors in the final result. Invert Alpha – Inverts the alpha channel if Invert is also enabled. Color Mult – Corrects the color of the texture by multiplying the color values in the texture with the color values specified here. Color Offset – Corrects the texture's color by adding the RGB color values specified here to the color values of the texture. Alpha Mult – A Multiplier for the Alpha value. Alpha Offset – Determines the offset value for the Alpha. No UVs Color – Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square. |