Compatibility With – Select the compatibility type of the exported map from Max or Maya. Alpha From Intensity – Specifies where to take the alpha from. Bitmap alpha – This is the default setting. With this option selected, V-Ray renders the material the same on both sides. Color intensity/luminance – Renders the back side of polygons as invisible for the camera. Force opaque – Renders the back side of polygons as invisible to all rays, except shadow rays. Invert – Enable to invert the color of the texture. Invert Alpha – Enable to invert the texture alpha. Please note that the Invert option has to be enabled, otherwise only the color is inverted. Color Mult– Corrects the color of the texture by multiplying the RGB color values in the texture with the RGB color values specified here. Color Offset – Corrects the color of the texture by adding the RGB color values specified here to the RGB color values of the texture. Alpha Mult – Specifies a multiplier for the texture alpha. Alpha Offset – Specifies an additional offset for the texture alpha. No UVs Color – Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. |