Image – Specifies the file name, from which the bitmap is loaded. Currently supported formats are HDR, EXR, PNG, BMP, TGA, SGI, JPG, PIC, TIF, PSD, VRIMG. Image file lists in the form of IFL files are also supported. Once a file is added, you are allowed to save the data or to unlink the data ( ). Filter – Specifies the V-Ray internal texture filtering method. Possible values are: Nearest – The nearest texel from the map is taken without any interpolation. No filtering – No filter is applied. Mip-map filtering – Applies a Mip-map filter. Summed are table filtering – Pyramidal Mip-map filtering is used to compute the texture color. Can be blurry for textures seen at grazing angles. Elliptical filtering – High-quality anisotropic MIP-map texture filtering that reduces blurring and aliasing artifacts. Sharp mip-map filtering – Sharper but slower method in comparison to the Mip-map. Interpolation – Determines how the image is interpolated from the pixel values. Possible values are: Bilinear – Image values are interpolated from four pixels in the bitmap. This is the fastest interpolation method, but the result is not continuous (non-smooth) and may produce artifacts when the map is used for displacement or bump mapping. Bicubic – Image values are interpolated from sixteen pixels in the bitmap. This is the slowest method, but the results are smooth without too much blur. Biquadratic – Image values are interpolated from nine pixels in the bitmap. This method is faster than the Bicubic interpolation but may smooth the image too much. 3dsMax auto – Interpolation type is chosen automatically, depending on the bitmap format to match the behavior of the standard texture. For HDR and EXR images, the interpolation is Bilinear, and for all other formats - Bicubic. Filter Blur – Additional multiplier that controls filter blurring, especially useful with the mapping source feature. The higher the value, the more blurred the texture renders and the less render time it takes, and vice versa. A value of 0.01 means no filtering but leads to increased render times. Transfer Function – Specifies the transfer function for the loaded image file. We recommend keeping this parameter at Auto, unless you know what you are doing. Linear – Linear transfer function is applied to the loaded image. This does not correct any lights or colors. It is good for 16-bit image formats like .exr and some .tiff files. Gamma corrected – The transfer function is controlled through the Gamma parameter. sRGB – sRGB transfer function is applied to the loaded image, good for standard image-compressing formats, like .jpg and .png. Auto – Automatically determines the color transfer function. If a bitmap file name contains the string "_srgb" the transfer function is sRGB. If a bitmap file name contains the strings "_lin_srgb" or "raw", no correction is applied. For bitmap files with 8 bits per color component and 3 or 4 color components (like png, jpg, and others), the transfer function is sRGB. In all other cases, no correction is applied. Gamma – A gamma correction value for the image. For example, if the bitmap was saved to disk with a 2.2 gamma correction, you need to enter 0.4545 to remove that correction for the rendering. Color Space – Allows manual overriding of the RGB primaries of the bitmap. The RGB primaries determine the color gamut, i.e., how much of the CIE XYZ color space is included, or the color space. Raw – No transformation is applied to R|G|B colors. This option is suitable for normal maps, bump, displacement, and those that do not require any color corrections. sRGB – The loaded image is considered in sRGB color space. ACEScg – The loaded image is considered in ACEScg color space. Allow Negative Colors – If disabled, negative colors are clamped. Enable to allow negative colors. |