Color Mult– Corrects the color of the texture by multiplying the RGB color values in the texture with the RGB color values specified here. Color Offset – Corrects the color of the texture by adding the RGB color values specified here to the RGB color values of the texture. Invert – Inverts the RGB texture values. Alpha Source – Specifies where the alpha channel is drawn from. Bitmap Alpha – Alpha channel is drawn from the texture. Color intensity/luminance – Alpha is generated from pixel intensity. Force Opaque – Alpha channel is fully opaque. Invert Alpha – When enabled, the resulting texture alpha is inverted as well. Alpha Offset – No UVs Color – Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. |