Compatibility With – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya. Max – The resulting alpha of the texture is the intensity of the texture. Maya – The resulting alpha of the texture is the color luminescence. Invert – When enabled, inverts the colors in the final result. Invert Alpha – Inverts the alpha channel if Invert is also enabled. Color Mult – Corrects the color of the texture by multiplying the color values in the texture with the color values specified here. Color Offset – Corrects the texture's color by adding the color values specified here to the color values of the texture. Alpha Mult – A multiplier for the Alpha value. Alpha Offset – Controls the offset of the Alpha value. No UVs Color – Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square. |