This page provides a list of Mapping nodes in V-Ray for Blender.


Overview


Mapping nodes determine how a texture is generated, read, or modified. When no mapping node is attached, a standard way of projecting textures is used.


UI Path: ||V-Ray Node Editor|| > Shader > Add > Mapping


Nodes


UVW Mapping

Edit the UV Mapping of a Bitmap with this node.                               

UVW Randomizer

Allows applying random offset, rotation, and scale to textures.