Random By Face – Considers the face IDs of the object when feeding the data (color or texture) to the material. Random By Render Id – Assigns random colors based on RenderIDs. Random By Particle – Assigns random colors based on ParticleID. Random By Instance – Assigns random colors based on InstanceID (works for Alembic instances). Random By Objects Id – Considers the Object IDs of the object when feeding the data (color or texture) to the material. Random By Node Handle – Each node in Houdini is assigned a unique number (a handle) when it is created. This option erates the color index based on that node ID. It is useful because the node handle survives through scene editing - e.g., if you add/remove other objects or rename them, you still get the same colors. Random By Node Name – erates a color index based on the name of the node that the texture is applied to. This allows the color to remain consistent if the object is merged into another scene, or X-Ref'd, etc. Random By Mesh Element – Assigns random colors based on the element (e.g., teapot lid, etc.) IDs of the object. Stochastic Tiling – Changes the mapping based on the UV tile.
Tile Blend – Edge blending between adjacent tiles when Stochastic Tiling is used. Seed – Changes the randomization pattern. |