Pattern – Determines a pattern for the scattering. See the Pattern example below for more information. Grid – Rectangular grid. Running Grid – Rectangular grid with every other row offset by half of the grid spacing. Hexagonal Grid – Arranges instances into hexagons. Lock V – When enabled, the values of the V coordinate for Spacing, Jitter and Offset are locked to the U coordinate's values. See the Offset examples below for more information. Spacing – Scales the pattern in UV space. When Spacing is set to 1, the pattern occupies the whole space. When Spacing is set to 0.5, the pattern is repeated twice. See the Spacing example below for more information. Jitter – Determines what percentage of the instances are randomly placed. When Jitter is set to 0, all instances are placed according to the UVW mapping. When Jitter is set to 1, all instances are randomly placed. See the Jitter example below for more information. Offset – Offsets the pattern by the given value. Keep in mind that 0 and 1 Offset gives the same result, as 1 moves the pattern by one whole repetition. See the Offset examples below for more information. |