Refine Area Edge – Click this button to activate the Area Edge refinement tool. Using this you can add and place additional vertices simply by clicking in the 3d viewport. Motion Clip Category – Used to assign a Motion Clip or Motion Category to the area. Start Green – Sets whether the Traffic Light starts the animation in a Green or Red state. Cross Lamp Frequency – Sets the time that will elapse between light changes, measured in seconds. Estimated Time to Cross – Sets the estimated time in seconds for a character to get across the road. Rotate Placement Grid – Rotate the placement grid. Note that the placement grid is rotated inside of the area shape. Cell Size Placement Grid – Set the cell size of the placement grid. Use this value to increase and decrease the size of the squares. Size – Sets the the length and height of a polygonal area, or the radius of a circular area Area Mode – Sets the area shape. Choose from Circle or Polygon. If polygon is selected the shape will be an nGon that uses the vertex count value to determine the number of sides. Vertices – Sets the number of vertices for a polygonal area. Translation – The position in world space of the area. You can use these values to adjust the position, or alternatively you can use the selection tool in the 3d viewport. Rotation – The rotation of the area. When using Focus Mode > Grid, this will also determine the direction the characters are facing. |