You can set different values for each scene. That will let you generate interesting effects like this one, where the little girl is slowed down while the rest of the scene has sped up: In the same way that you can modify the playback speed, you can also modify the Time Offset (in seconds) where you want your scene to start. Negative values move the animation backward in time, positive values move it forwards. This feature can be used, for example, to optimize long 3D animations in Maya® where you only need to see an anima® scene for a few seconds. So, if your Maya® scene is 20 seconds long, but there are only 5 seconds of people that kick in at the second 15 of the animation, you could simulate in anima® only 5 seconds and put an offset of -15s there. Please notice that the Offset time will always be considered in seconds, so you will need to make the conversion between Frames and Seconds manually. In the example before, having a scene configured at 30 FPS, the anima® scene would need to start at frame 450 (15s*30fps = 450f), so we would set a value of -15 in the Time Offset.
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