As Anima Designer is an external standalone application without render capabilities, the user must import the 3D environments that need to be populated and then bring back the simulations made with Anima into the main 3D app. This back-and-forth process takes time, resources, and it is prone to the errors typically associated with the import/export processes (issues like unit consideration, object exportability, compatible file formats availability, etc). But above all that, it forces Anima to rely on external exporters along with its own bugs and issues that we don’t have the chance to fix. We decided to create Anima Alive to solve all those issues. Anima Alive uses an innovative technology that establishes a direct link between your 3D application and Anima allowing a smooth and seamless workflow. With it, you can focus on the work at hand, refining your animations progressively as many times as you want, without taking care of any kind of export/import process because Anima Alive takes care of everything automagically. The Anima Alive technology uses an advanced IPC connection between Anima and its plugins (3ds Max and Cinema 4D) to enable its new and highly efficient back-and-forth workflow. Using Anima Alive you can synchronize: - Scenes: As soon as you save your scene in Anima, Anima Alive will update the scene in your 3D app.
- Collision Backgrounds: Select a list of objects from your 3D scene and send them to Anima with one single click.
- Cameras: Visualize the scene directly inside Anima from the same cameras that you have in your 3D app (static and animated), updated in real-time!
One more thing that is possible thanks to Anima Alive is the Anima Drop panel. This panel is accessed directly from the 3D application and it enables access to all the non-simulated types of actors (4D people, Posed, and Ambient), so you can drop them into your 3D scene directly, without even opening Anima Designer. In Unreal Engine, only the Anima Drop feature from Anima Alive is supported, but we plan to add all the other ones in the near future. |
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