Anima is a true simulator, this means that as you add or edit actors, motions, walkways, areas and so on the different elements act like dominoes, interacting with one another in ways that are not always predictable. Most of the time this naturalistic and elaborate interplay of parts is exactly what you want, but occasionally you might have an element of your scene animated perfectly, and you’d like to make sure that any further changes won’t affect this. This is where animation baking comes in. It allows you to lock parts of your scene so that they’re not affected by any edits or additions that take place after they have been baked. An important principle to understand is that although baked animations can no longer change, they are still able to affect other unbaked elements. In this way you are able to control which elements have priority. To see a sample file of animation baking in action, open baked_crowd.ani from the Welcome Screen. |