The editor window is split into two parts, on the left you have the Preview Window. This shows the result of the selected Actor using the chosen Motion Clip, including any pose adjustments. You will use this window to check the effects of edits to a character’s pose, you’ll also be able to preview any color variations you have created. On the right-hand side, you have the Pose Editor window which shows a clickable yellow circle, called bone markers, for each rotatable joint. Just click and drag on these circles to edit the character’s pose. The axis a joint rotates around is determined by the orientation of the viewport. Sideway rotations are accessible from a front or back view, and front/back rotations are accessed from the side views. Left-click on any part of the Pose Editor window, except the bone markers, and drag the mouse to rotate the view.
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