This setup will make the animated time offset to go backwards at the exact same playback speed as the source anima scene is going forward, resulting in the render of the same frame of the simulation on the anima scene. The effect is similar to setting up a playback speed of 0, with the important difference that the neighbour frames (before and after the current one) are still able to be evaluated by the rendere, provide a proper Motion Blur effect on the 4D models. Take a look at the result in the following video: |