Let’s explore different randomization options for the Tile texture. For rotation and scale, we can use а VRayUVWRandomizer plugged into the Diffuse channel, and if available, into other channels like Reflection, Glossiness, Bump, etc. The Randomize mode should be By instance ID. Also if we want to randomize the Hue, Saturation, and Gamma of the Diffuse texture, we can use a VRayMultiSubTex with its Get ID From option set to Random and By instance ID Randomize mode enabled. Both textures can be used simultaneously to randomize the rotation and color of the material textures. Keep in mind that once we moved the UVW Map modifier gizmo, the UVWRandomizer and the VRayMultisubTex randomization did not cover the whole object. To fix this, set the Offset V parameter in the VRayEnmeshMod to 8 to offset the coverage back onto the object. |