This page provides information about the OpenPBR shading model in V-Ray Material.
OpenPBR is an open-source Physically-based Rendering shading model created by Adobe and Autodesk.
V-Ray implements it as a switchable model in the V-Ray Material. Currently, it's not supported with V-Ray GPU.
To use OpenPBR Shading Model:
BRDFVRayMtl::option_shading_model=1 where (0 - V-Ray, 1 - OpenPBR) |
By default, this option is set to (0), V-Ray.
|
openPBR name (data type) | V-Ray plugin name (data type) |
---|---|
base_color (color3) | diffuse (acolor texture) |
base_weight (float) | diffuse (acolor texture) |
base_diffuse_roughness (float) | roughness (float texture) |
base_metalness (float) | metalness (float texture) |
specular_color (color3) | reflect (acolor texture) |
specular_weight (float) | reflect (acolor texture) |
specular_roughness (float) | reflect_glossiness (float texture) |
specular_roughness_anisotropy (float) | anisotropy (float texture) |
specular_ior (float) | fresnel_ior (float texture) |
transmission_weight (float) | refract (acolor texture) |
transmission_color (color3) | rfresnel_ior (float texture) |
transmission_depth (float) | |
transmission_scatter (color3) | |
transmission_scatter_anisotropy (float) | |
transmission_dispetion_scale (float) | dispersion_on (bool) |
transmission_dispetion_abbe_number (float) | dispersion (float) |
subsurface_weight (color3) | translucency_amount (float texture) |
subsurface_color (color3) | translucency_color (acolor texture) |
subsurface_radius (float) | fog_color (color) |
subsurface_radius_scale (color3) | fog_mult (float) |
subsurface_scatter_anisotropy (float) | |
coat_color (color3) | coat_color (acolor texture) |
coat_weght (float) | coat_amount (float texture) |
coat_roughness (float) | coat_glossiness (float texture) |
coat_roughness_anisotropy (float) | |
coat IOR (float) | coat_ior (float texture) |
coat_darkening (float) | |
fuzz_color (color3) | sheen_color (acolor texture) |
fuzz_weight (float) | sheen_amount (float texture) |
fuzz_roughness (float) | sheen_glossiness (float texture) |
emission_luminance (float) | self_illumination (acolor texture) |
emission_color (color3) | self_illumination (acolor texture) |
thin_film_weight (float) | thin_film_on (bool) |
thin_film_thickness (float) 1 | thin_film_thickness_min (float) / thin_film_thickness_max (float) |
thin_film_ior (float) | thin_film_ior (float texture) |
geometry_opacity (float) | opacity (float texture) |
geometry_thin_walled (boolean) | refract_thin_walled (bool) |
geomenty_normal (vector3) | bump_map (acolor texture) |
geometry_tangent (vector3) | |
geometry_coat_normal (vector3) | coat_bump_map (acolor texture) |
geometry_coat_tangent (vector3) |