Environment viewpoint object - add a dummy mesh object (a simple cube or a sphere, for example) and position it according to the desired projection point on the stage. Its position relative to the screen determines the projection point for the environment part of the image.
The object should be positioned somewhere in front of the screen, in the filming space. This point on the physical stage will have the most accurate reflections from the environment parts of the screen, so it's best positioned somewhere near the filmed subjects. Note that it shouldn't intersect the projection mesh as that would produce an invalid projection.
Note the name of the object, as it is needed when setting up the configuration in the Arena Server application. Using mesh geometry objects is recommended, as they will be exported in the .vrscene, while some dummy objects in the DCCs don't get exported at all. |