This page provides information about the supported .vrscene features exported from Corona for Cinema 4D.
Legend
– the feature is supported
partial – only some features are supported
– the feature is exported in a vrscene but is currently not supported in Arena
– the feature is not supported in Arena and currently also not exported into a vrscene
Materials
Corona Physical
Corona Legacy
BumpName | Support | Notes |
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Standard bump | partial |
| Normal map/shader | partial | Normal maps and/or shaders work as expected when using a simple setup (Bitmap > Corona Normal > Material bump slot), however they may not work correctly in more complex scenarios (e.g. mixing two Corona Normal maps and connecting the mix with the material bump slot). |
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DisplacementName | Support | Notes |
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Normal displacement | partial | Vantage always applies smoothing to geometry edges, similar to using mesh tessellation or subdivision. | Vector displacement |  |
| Per-face normal |  |
| Per-face vector/mixed |  | Only single vector displacement or per-face normal displacement is exported. | Water level |  | In case of per-face displacement, only the lowest water level is exported. |
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GeometryName | Support | Notes |
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Triangle meshes |  |
| Hair |  |
| Corona Proxy |  | Corona Proxy is currently exported as a regular mesh. | Corona Decal | partial | Requires Vantage 2.4.0 or newer. | Dimensions |  |
| Bend | partial | Only Bend Width is supported.
| Corona Decal Max Angle Blur | partial | There may be minor differences between the appearance of a Decal in Corona and Vantage. Specifically, the center of the Decal can be partly transparent in Corona, but it is always opaque in Vantage. | Bump | partial | Decal bump always replaces or adds to the base; the "Base only" mode is exported as "Add to base". | Displacement |  | Displacement is always taken from the base object. | Affect Material |  |
| Include/Exclude |  |
| Corona Pattern modifier |  |
| Chaos Scatter |  | Currently scattered instanced export as individual instances. Future optimizations are planned. | VolumeGrid |  |
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LightsName | Support | Notes |
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Corona light (sphere, rectangle, disk) | partial | Some advanced features like "prevent black appearance" do not work. | Corona light - other shapes | partial | Converted as emissive mesh. It works in Vantage but is not listed in the Lights tab. | Corona light material | partial |
| Non-physical lights (spot, point, etc.) |  |
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Maps/ShadersName | Support | Notes |
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TextureMap | partial | Files added via the Cinema 4D Asset Browser / Database are not supported as they are not stored on the hard drive but within the Cinema 4D scene itself. | ConstantColorMap |  |
| ColorCorrectMap |  |
| DebugMap | partial | Only the UVW mode and Wire color mode are supported. | CheckerMap |  |
| FrontBackMap |  | Replaced by Mtl2Sided in export. | GradientMap |  |
| MaxFalloffMap |  |
| MixMap | partial | The divide, gamma, linear light, and vivid light modes are not supported. | MultiMap (MultiShader) | partial | Only some modes are supported. | MapRandomizer | partial | Only UVW randomization and only some modes are supported. | Triplanar |  |
| SelectMap |  |
| NormalMap | partial | Normal maps and/or shaders work as expected when using a simple setup (Bitmap > Corona Normal > Material bump slot), however they may not work correctly in more complex scenarios (e.g. mixing two Corona Normal maps and connecting the mix with the material bump slot). | Bitmap | partial | Files added via the Cinema 4D Asset Browser / Database are not supported as they are not stored on the hard drive but within the Cinema 4D scene itself.
| Color |  |
| Filter |  |
| Checkerboard |  |
| Fresnel |  |
| Falloff | partial | Only directions aligned to +-X, +-Y or +-Z are supported. | Gradient | partial | Rotated gradient has different clamping/cycle; Some modes are not supported; Turbulence is not supported. | Fusion | partial | Only some modes are supported. | Layer | partial | Some modes are not supported. Most of the effects are ignored. This will be fixed in the future. | Noise | partial | Only a few of the noise types and mapping spaces are supported. |
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