This page provides information about the supported .vrscene features exported from V-Ray for Cinema 4D.
Chaos Arena has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version. |
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Native Name | V-Ray Plugin Name | Support |
V-Ray Clipper | VRayClipper | |
V-Ray Decal | VRayDecal | |
V-Ray Enmesh | GeomEnmesh | |
V-Ray Fur | GeomHair | |
V-Ray Particles | ||
V-Ray Proxy | GeomMeshFile | |
V-Ray Scene | VRayScene | |
Geometry tag | GeomDisplacedMesh GeomStaticSmoothedMesh | |
Object Properties tag | ||
Renderable Spline tag |
Native Name | V-Ray Plugin Name | Support |
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VRayEnvironmentFog |
Native Name | V-Ray Plugin Name | Support | |
Classic Materials | AL Surface Material | BRDFALSurface |
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Blend Material | BRDFLayered |
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Bump Material | BRDFBump |
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Car Paint 2 Material | BRDFCarPaint2 |
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Fast SSS2 Material | BRDFSSS2Complex |
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Hair Next Material | BRDFHair4 |
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Light Material | BRDFLight |
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Scanned Material | BRDFScanned | ||
Stochastic Flakes | BRDFStochasticFlakes |
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2Sided Material | Mtl2Sided |
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Toon Material | |||
Override Material | |||
Node Materials | Al Surface Node Material | ||
Blend Node Material | |||
Bump Node Material | |||
V-Ray Node Material | |||
Car Pain 2 Node Material | |||
Fast SSS 2 Node Material | |||
Hair Next Node Material | |||
Light Node Material | |||
Toon Node Material | |||
Two Sided Node Material | |||
Override Node Material |
Native name | V-Ray plugin Name (plugin/parameter) | Support | |
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VRayMtl | BRDFVRayMtl | ||
Diffuse | Diffuse Color | diffuse | |
Diffuse Color Texture | diffuse | ||
Mix. Strength | TexCombineColor / texture_multiplier | ||
Diffuse Roughness | roughness | ||
Roughness Texture | roughness | ||
Opacity Source: Default Alpha from Texture Alpha from Diffuse | opacity_mode=0 opacity_mode=1 opacity_mode=2 | ||
Opacity Color | |||
Opacity Color Texture | |||
Mix. Strength | TexCombineColor / texture_multiplier | ||
Self-Illumination Color | self_illumination | ||
Brightness | |||
Self-Illumination Color Texture | self_illumination | ||
Mix Strength | TexCombineColor / result_multiplier | ||
Mix Type: Normal Add Substract Multiply | |||
Self-Illumination Affect GI | self_illumination_gi | ||
Compensate Camera Exposure | compensate_camera_exposure | ||
Reflection | BRDF Type: GGX Phong Blinn Ward | brdf_type= brdf_type= brdf_type= brdf_type= | |
Color | reflect | ||
Texture | reflect | ||
Mix Strength | TexCombineColor / texture_multiplier | ||
Glossiness | reflect_glossiness | ||
Texture | reflect_glossiness | ||
Mix Strength | TexCombineColor / texture_multiplier | ||
GGX Tail Falloff | gtr_gamma | ||
Texture | gtr_gamma | ||
Mix Strength | TexCombineColor / texture_multiplier | ||
Mix Type: Normal Add Substract Multiply | |||
Metalness | metalness | ||
Texture | metalness | ||
Mix Strength | TexCombineColor / texture_multiplier | ||
GTR Energy Compensation | |||
Use Roughness | option_use_roughness | ||
Use Bump to Glossiness | |||
Fresnel Reflections | fresnel | ||
Lock Fresnel IOR | fresnel_ior_lock | ||
Fresnel IOR | fresnel_ior | ||
Texture | fresnel_ior | ||
Mix Strength | TexCombineColor / texture_multiplier | ||
Mix Type | |||
Anisotropy (-1..1) | anisotropy | ||
Anisotropy Texture | anisotropy | ||
Mix Strength | TexCombineColor / texture_multiplier | ||
Anisotropy Rotation | anisotropy_rotation | ||
Anisotropy Rotation Texture | anisotropy_rotation | ||
Mix Strength | TexCombineColor / texture_multiplier | ||
UV Vectors Derivation: Local object Axis UV Space | |||
Anisotropy Axis | anisotropy_axis | ||
Enable Thin Film | |||
Thickness Min (nm) | |||
Thickness Max (nm) | |||
Thickness Blend | |||
Thin Film IOR | |||
Texture | |||
Mix Strength | |||
Mix Type | |||
Trace Reflections | reflect_trace | ||
Max depth | reflect_depth | ||
Enable Dim Distance | reflect_dim_distance | ||
Dim Distance | reflect_dim_distance | ||
Dim Fall-off | reflect_dim_distance_falloff | ||
Reflect on Back Side | option_reflect_on_back | ||
Soften | |||
Affect Channels: Color Only Color+alpha All channels | reflect_affect_alpha=0 reflect_affect_alpha=1 reflect_affect_alpha=2 | ||
Coat | Coat Color | coat_color | |
Texture | coat_color | ||
Mix Strength | TexCombineColor / texture_multiplier | ||
Coat Amount | coat_amount | ||
Coat Amount Texture | coat_amount | ||
Mix Strength | TexCombineColor / texture_multiplier | ||
Coat Glossiness | coat_glossiness | ||
Coat Glossiness Texture | coat_glossiness | ||
Mix Strength | TexCombineColor / texture_multiplier | ||
Coat IOR | coat_ior | ||
Coat IOR Texture | coat_ior | ||
Mix Strength | TexCombineColor / texture_multiplier | ||
Coat Bump Lock | coat_bump_lock | ||
Coat Bump Map | coat_bump_map | ||
Coat Bump Amount | coat_bump_amount | ||
Coat Bump Type: Bump Map | |||
Refraction | Color | refract | |
Texture | refract | ||
Mix Strength | TexCombineColor / texture_multiplier | ||
Refraction Glossiness | refract_glossiness | ||
Texture | refract_glossiness | ||
Mix Strength | TexCombineColor / texture_multiplier | ||
Refraction IOR | refract_ior | ||
Refraction IOR Texture | refract_ior | ||
Affect Shadows | refract_affect_shadows | ||
Refract Thin Walled | refract_thin_walled | ||
Translucency Type: None Volumetric SSS | translucency=0 translucency=5 translucency=6 | | |
Illumination Method: Directional Uniform | |||
Fog Color / Scatter Radius | fog_color | ||
Fog Color Texture | TexCombineColor / texture_multiplier | ||
Depth (cm)/Scale (cm) | fog_mult | ||
SSS Amount | translucency_amount | ||
Scatter Color | translucency_color | ||
Scatter Color Texture | translucency_color | ||
SSS color | |||
Trace Refractions | refract_trace | ||
Max Depth | refract_depth | ||
Affect Alpha: Color Only Color+alpha All channels | refract_affect_alpha=0 refract_affect_alpha=1 refract_affect_alpha=2 | ||
Enable Dispersion | dispersion | ||
Aberration | |||
Sheen | Sheen Color | sheen_color | |
Texture | sheen_color | ||
Mix Strength | TexCombineColor / texture_multiplier | ||
Sheen Glossiness | sheen_glossiness | ||
Sheen Glossiness Texture | sheen_glossiness | ||
Mix Strength | TexCombineColor / texture_multiplier | ||
Bump | Enable Bump map | - | |
Bump Amount | bump_amount | ||
Bump Texture | bump_tex | ||
Bump Type: Bump map | |||
Options | Material Id Enabled | MtlMaterialID / material_id_number | |
Material ID | MtlMaterialID / material_id_number | ||
Multimatte ID | |||
Round Edges Enabled | |||
Radius | |||
Consider Same Object Only | |||
Corners: Covex and Concave | |||
Cutoff | option_cutoff | ||
Double-sided | option_double_sided | ||
Fix Dark Edges | |||
| Abbe number | dispersion | |
Mult | TexCombineColor / result_multiplier | ||
Map channel | anisotropy_derivation | ||
Env. priority | environment_priority | ||
Glossy Fresnel | option_glossy_fresnel | ||
Preserve energy: RGB Monochrome | option_energy_mode=0 option_energy_mode=1 | ||
Use irradiance map | option_use_irradiance_map | ||
Fog system units scaling | fog_unit_scale_on | ||
Displace Texture Multiplier | TexCombineColor / texture_multiplier | ||
GTR falloff Texture Multiplier | TexCombineColor / texture_multiplier | ||
IOR Texture Multiplier | TexCombineColor / texture_multiplier | ||
Translucent Texture Multiplier | TexCombineColor / texture_multiplier | ||
Environment Texture | BRDFVRayMtl / environment_override |
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