Enabled – Turns on and off the directional light. Color – Changes the color of the directional light. Intensity – Specifies the intensity of the directional light's brightness. Shape type – Specifies the shape area from which the light casts rays. Circle – Sets a circle shape for the light. Rectangle – Sets a rectangle shape for the light. Smooth rectangle – Sets a rectangle shape with rounded corners for the light. Hotspot – Specifies the angle of a directional light's cone in degrees. Falloff – Specifies the angle of a light's falloff in degrees. Rect. aspect – Specifies the aspect ratio for the rectangular shape when Shape type is Rectangle or Smooth rectangle. Overshoot – When enabled, the light casts light in all directions. Texture projections and shadows occur only within its falloff cone. Decay type – Sets the type of decay (reduces a light's intensity over distance) to use for the light. None – No decay is applied and the light maintains full strength to infinity unless Far attenuation is enabled. Inverse – Applies an inverse decay where luminance value is calculated by the formula luminance=R 0 /R. R0 is the Near attenuation end value of the light if enabled and R is the radial distance of the illuminated surface from R0. Inverse square –Applies an inverse-square decay where luminance value is calculated by the formula luminance=(R 0 /R)2. R0 is the Near attenuation end value of the light if enabled and R is the radial distance of the illuminated surface from R0. Projector tex – Specifies the texture to be used for color projection. Load projector texture – Opens a browse window to load the texture to be used for projection. Image gamma – Specifies the color space for the loaded Projector tex. sRGB – Sets the loaded projector texture to be interpreted in sRGB color space. Linear – Sets the loaded projector texture to be interpreted in Linear color space. |