Exposure CorrectionsHighlight burn – Applies exposure corrections to highlights in the image. This option is hidden when Filmic tonemap is on. Contrast – Positive values push the colors away from the medium gray value to increase image contrast. Negative values push the colors closer to medium grey. Filmic TonemapFilmic tonemap – Color corrects the image to simulate the look of camera film. It applies a tone mapping curve that produces crisper shadows and softer transition to overexposed highlights, while keeping the midtones. Filmic type – Specifies the type of curves used for the tone mapping. You can choose between Hable and AMPAS. Hable – Uses a parametric curve, based on the formula of John Hable, that gives a few intuitive controls over the shadows, mids and highlights. Ampas – Approximates the Academy of Motion Picture Arts and Sciences filmic curve from the ACES color encoding system. It resembles traditional film image rendering with an S-shaped curve. Gamma – Specifies the gamma correction. It is applied before the operator. Shoulder strength – Determines the softness of the mid to highlight transition. Higher values start the transition earlier and affect more of the mid tones. This results in an overall brighter image and less burned highlights. Linear strength – Determines the strength of the effect from changing Linear angle. Linear angle – Determines the angle of the curve at the base. Higher values brighten the shadows and mids, while lower values darken the shadows. Toe strength – Determines how crisp the shadows are. Higher values darken the low and mid tones, increasing the contrast. White point – The image intensity, which gets mapped to 1 in the curve. This parameter scales the whole curve evenly. LUTLUT – Applies a lookup table file to the scene. Amount – Specifies the LUT weight, where 0 is no LUT effect and a value of 1.0 applies fully the effect. Load – Loads a LUT (lookup table) file. Color space – Specifies the color space for the loaded LUT file. Linear – The loaded LUT file is interpreted in linear color space. sRGB – The loaded LUT file is interpreted in sRGB color space. V-Ray Log – The loaded LUT file is interpreted in a V-Ray logarithmic color space. BloomBloom – Applies bloom to the scene. Intensity – Multiplier for the bloom source. Increasing the value can boost the effect. Threshold – Sets a minimum value for the rendered pixels to be considered as lens effects source. The Bloom is generated only regarding pixels with larger value than the specified threshold. Iterations (spread) – Specifies the size of the bloom spread. Larger values increase the spread but impact performance. Hue/SaturationHue/Saturation – Applies HSL transformation on the image colors. Hue – Changes the overall hue of the image colors (grey colors remain intact). Saturation – Specifies the image colors' intensities. Positive values produce a more vibrant, saturated image while negative values desaturate and dull the image colors. Lightness – Adds or removes white from the image. Positive values add white to the image, making it lighter. Negative values remove white from the image, making it darker. |