This page provides information about the Math nodes in the V-Ray Node Editor in V-Ray for Blender.


Overview


Math Nodes provide utility for all Node Trees in the V-Ray Node Editor. Allowing you to transform nodes or input different values.


UI Path: ||V-Ray Node Editor|| > Shader > Add > Math


Nodes



Transform

Transform an object's rotation, offset, and scale.

Matrix

Rotate and scale texture coordinates.

Vector

Output a vector value to another node.