Visibility – Determines the opacity of the entire object. Camera Visibility – When disabled, the object appears perfectly transparent to camera rays. This option is inactive when working with the V-Ray CUDA engine. Visible In Reflections – When disabled, the object appears perfectly transparent to reflection rays. Visible In Refractions – When disabled, the object appears perfectly transparent to refraction rays. Cast Shadows – When disabled, the object appears perfectly transparent to shadow rays. When disabled, the object no longer affects the GI. Receive Shadows – When disabled, the object does not receive shadows. This option is inactive when working with the V-Ray CUDA engine. |