This page provides information about the Switch node in the V-Ray Node Editor in Blender.
V-Ray Switch node can be used to switch between different textures based on a user-defined index.
The Switch node doesn't have a default material. If the switch value points to an empty (undefined) material slot, the resulting shading will use the first valid material (the one with the lowest switch value) specified in the V-Ray Switch Material.
UI Path: ||V-Ray Node Editor|| > Add > Layout > V-Ray Switch
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