The Float To Color utility texture converts the input scalar texture to a grayscale color. The grayscale range is from 0 to 1, so any float value above 1 produces the same results. This node has no editable parameters.
UI Path: ||V-Ray Node Editor|| > Shader > Add > Texture Utilities > V-Ray Float To Color UI Path: ||V-Ray Node Editor|| > Object > Add > Texture Utilities > V-Ray Float To Color UI Path: ||V-Ray Node Editor|| > World > Add > Texture Utilities > V-Ray Float To Color
Node Input Sockets Input – Allows for a node to be connected. This slot accepts only float values. Alternatively, a custom float value can be determined here. |