See the Render Channels page to find out where you can find these properties.
Channel Name – Customizable name for the render channel. Enable Deep Output – Specifies whether to include this render channel in deep images. Color Mapping – Consider For Anti-Aliasing – When enabled, anti-aliasing is used where possible. Filtering – Applies an image filter to this channel. Vfb Color Corrections – Applies the post-render color adjustments made from the VFB. Denoise – Enables the render channel's denoising, provided the Denoiser is enabled. Mode – Sets what type of lighting contribution is generated in the channel as follows: Direct illumination – Contains diffuse and specular information from the specified lights. Direct raw – Lighting within the VRayLightSelect channel behaves as a raw render channel. Direct diffuse – Lights output only their diffuse contribution and contain no specular information. Direct specular – Lights output only their specular contribution and contain no diffuse information. Full – Lights provide full output for all information available in the scene, such as GI, SSS, reflection, refraction, etc. Indirect – Lights output only the indirect scene lighting. Indirect diffuse – Lights output only indirect scene lighting that originated from the diffuse contribution of the specified lights. Indirect specular – Lights output indirect scene lighting that originated from the specular contribution of the specified lights. Subsurface – Lights output only the subsurface scattering of the light. Light path expression – Allows capturing custom light transport paths with regular expressions. The Shadow modes render a color image that works as a reverse mask for shadows caused by a specific light(s). It can be used to lighten, darken, or tint the shadows in post-production. |
Light Path Expression – Allows you to enter a Light Path Expression when the Mode is set to Light path expression. Matte Objects Only – When enabled, it renders only the shadows cast on matte objects illuminated by a pre-selected light. Lights – Allows you to select one or multiple Light objects/collections and add them to the Light Select render channel. To remove an item from the list, use the Remove button. Use the eyedropper or drag and drop items from the Outliner. |